X64 Libraries -SSQ.rar
- kruggasuretho
- Aug 16, 2023
- 6 min read
The Visual C++ Redistributable installs Microsoft C and C++ (MSVC) runtime libraries. These libraries are required by many applications built by using Microsoft C and C++ tools. If your app uses those libraries, a Microsoft Visual C++ Redistributable package must be installed on the target system before you install your app. The Redistributable package architecture must match your app's target architecture. The Redistributable version must be at least as recent as the MSVC build toolset used to build your app. We recommend you use the latest Redistributable available for your version of Visual Studio, with some exceptions noted later in this article.
MFC and ATL libraries aren't installed by default when you install a C++ workload in Visual Studio. To fix the error, make sure the right versions of MFC and ATL libraries for your build toolset are installed. There are versions of MFC for each version of the C++ build tools, for each target platform, and with or without Spectre mitigations. For example, C++ MFC for latest v143 build tools (x86 and x64) has the x86 and x64 libraries without Spectre mitigations for the latest version of Visual Studio 2022 (v143). If you simply want to use the latest libraries for a given version of a Visual Studio toolset, you need C++ MFC for latest [version] build tools ([target]) for non-Spectre builds and C++ MFC for latest [version] build tools with Spectre Mitigations ([target]) for Spectre mitigated builds. Choose the correct option for your target platform architecture. The others are for cases where you're specifically targeting an earlier toolset. For more information, see MFC Library Versions.
x64 Libraries -SSQ.rar
These software development tools are also available as part of the Intel oneAPI Base & HPC Toolkit and Intel System Studio products. These products include enterprise-level Intel Online Service Center support. You can get free versions of these libraries through the Free Intel Performance Libraries Program which only offers community-based support.
To make it more convenient for the user, the libraries are divided to devel and static packages corresponding to the different linking types. The Intel IPP, oneMKL and Intel DAAL libraries are also split into x64 and x86 versions in order to reduce the overall package size.
For those building their C/C++ applications and linking with the Intel Performance Libraries, the devel (with dynamic linking) and static (with static linking) packages can be used. They include libraries as well as C interfaces. The full list of packages is shown at the table below:
The runtime packages are runtime redistributable libraries that will automatically load optimizations specific to your Intel hardware (including, but not limited to, vectorization). They can be used by another NuGet package that depends on these runtimes. The redist packages are only available on Windows platforms.
Make sure to start the correct Visual Studio command prompt prior to starting buildwin.cmd,otherwise you will see linker errors. Specifically, when building the 64-bit libraries,run from a "x64 Native Tools Command Prompt".
The easiest way to install OpenSSL on Windows is to use a binary (prebuild) release, for example the installer fromShining Light Productions.Depending on where you have installed the OpenSSL libraries, you might have to edit the build script (buildwin.cmd),or add the necessary paths to the INCLUDE and LIB environment variables, or edit the Visual C++ projects ifthe installed OpenSSL libraries have different names than specified in the project file.
The MATLAB Runtime is a standalone set of shared libraries that enables the execution of compiled MATLAB, Simulink applications, or components. When used together, MATLAB, MATLAB Compiler, Simulink Compiler, and the MATLAB Runtime enable you to create and distribute numerical applications, simulations, or software components quickly and securely.
In older releases, Debian and Ubuntu ship with a number of 32-bit libraries on amd64. Install the ia32-libs package to have a basic set of 32-bit libraries, and possibly other packages that depend on this one. Your 32-bit executables should simply run if you have all the required libraries. For development, install gcc-multilib , and again possibly other packages that depend on it such as g++-multilib. You may find binutils-multiarch useful as well, and ia32-libs-dev on Debian. Pass the -m32 option to gcc to compile for ix86.
Since Ubuntu 11.04 (natty) and Debian 7.0 (wheezy) introduced multiarch support, 32-bit and 64-bit libraries can coexist on one system. To install a 32-bit library libXX, first add the necessary 32bit architecture to your system:
The brew command downloads and installs ImageMagick with many of its delegate libraries (e.g. JPEG, PNG, Freetype, etc). Homebrew no longer allows configurable builds; if you need different compile options (e.g. librsvg support), you can download the ImageMagick Mac OS X distribution we provide:
The Windows version of ImageMagick is self-installing. Simply click on the appropriate version below and it will launch itself and ask you a few installation questions. Versions with Q8 in the name are 8 bits-per-pixel component (e.g. 8-bit red, 8-bit green, etc.), whereas, Q16 in the filename are 16 bits-per-pixel component. A Q16 version permits you to read or write 16-bit images without losing precision but requires twice as much resources as the Q8 version. Versions with dll in the filename include ImageMagick libraries as dynamic link libraries. Unless you have a Windows 32-bit OS, we recommend this version of ImageMagick for 64-bit Windows:
In the IntelliJ IDE, you add the LeapJava.jar file to a project as a library. You separately set the path to the Leap Motion native libraries using the JVM parameter, java.library.path. The JVM parameters can be set using an IntelliJ Run/Debug configuration.
In the NetBeans IDE, you add the LeapJava.jar file to a project as a library. You separately set the path to the Leap Motion native libraries using the JVM parameter, java.library.path. The JVM parameters can be set using a NetBeans Run configuration.
Once you have the source code, it's time to grab all of the necessary build tools and libraries. If you have a unix with package management, probably the quickest way to find most of the software you need is to use whatever "build dependency" command your package manager offers.
Unfortunately, that by itself probably won't get everything. Dependencies for features you want may be marked as optional or not even packaged in your distro's repository. Wine is still evolving as a project too and might switch over to different libraries between versions, something that especially comes into play if you use a stable distro with spaced out releases.
While Wine has many dependencies on external libraries, not all of them are actually necessary to build Wine, or indeed to run whatever program you're interested in running. The following table details Wine's build dependencies and what they are used for.
By the way, some features of wine (legacy, experimental, etc.) aren't enabled by default but can still be built into wine with the right libraries. On a successful run, the configure script should list all disabled features and which libraries enable them. To include those features, simply install the relevant libraries, then run the configure script one more time.
The last step is purely at your discretion; you can run wine entirely from within the build directory without installation. If you do install wine through make, just be sure that you don't have a version of wine already installed. Overlapping installations shouldn't break your system, but they might seriously tangle up your libraries and package management.
If you want to explicitly leave out an optional feature, even if you have its dependencies installed, the configure script has many options (--without-PACKAGE) to disable certain libraries. There are also some options to force including libraries that normally aren't by default (--with-PACKAGE). A second class of options can be used to disable or enable general features in wine (--disable-FEATURE and --enable-FEATURE).
So compiling on the target 32-bit system is easy enough, but what if you're on a 64-bit system, or you're targeting a different architecture from your host system? Well... things get a little messier. The general idea is that you'll need to cross-compile wine for the target system, and the core problem is keeping multiple versions of the same libraries from colliding. Each architecture's version of a library needs to be kept separate from the others. Luckily, there are several techniques for doing this.
If your first thought about cross-compilation is something like, "Why can't I just install libraries for another architecture through my package manager, then build with those?" then you aren't alone. Many unix distributions have begun adjusting how packages are installed to allow for precisely that, but there are a few different approaches.
There's also a more limited form of this capability called "multi-lib," which only distinguishes between ABIs for a single architecture (i686 libraries on amd64 are perhaps the most prominent). A common approach to multi-lib is to have separate library directories for different versions (e.g. /usr/lib32 for i686 libraries on an amd64 system), then pass parameters to a multi-lib savvy compiler (such as GCC or Clang) at build time.
As long as you have an image of your target platform, with all the build tools and libraries, you should be able to compile wine within your favorite virtual machine. You can control many virtual machines at a higher-level than containers or chroots, plus this route also leaves you with an instance of the target environment to test in, even if it's a totally different platform from your host system.
When you make the 32-bit version of Wine, the build process should inject whatever libraries the 64-bit version needs to handle 32-bit programs. After that, just run wine from the 64-bit build to have WoW64 features. 2ff7e9595c
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